![]() archer shooting one arrow instead of three after moving to the side because of the enemy unit hiding behind a rock) so that may make the combat a bit faster for you (no need to optimize your positioning to not waste archer turns), ~ most ranged attacks let you move at the same turn at the cost of less attacks being made (e.g. random fetch/kill/raze/conquer sidequests from city shrines) and city upgrading (AoW1 is almost solely focused on army movement and combat), doubled stat limits, ~ leaders don't level up and have to stay in wizard towers (also respawn on death if you have at least one such tower in one of your cities), ~ shipyards moved into cities (but AI cannot into naval warfare so it doesn't matter), there's building new cities instead of new watchtowers, cities also have buildings letting you teleport between them and craft custom artifacts, ~ has dragons and catfolk instead of lizards and azracs (+ a few other races like wtf syrons and shadow demons), less uniform looks of armies of different races, ~ worse city/tower battles (especially that you can just punch the gates a few times to bring them down without any wall crushing ability) and dungeons with a few props in the open in the middle of the battle map instead of underground fog-of-war corridors) - makes visiting these faster though, ~ shadow realm with permanent haste and debuffs for most units instead of deep caves, ~ more granular city upgrading/growth limits per city but in practice it's heavily underused so instead of cities having different and fixed sizes on maps like in AoW1, they will all look the same eventually, ~ map scripting (more plot-heavy maps) and more background map objects, IMHO uglier units, ~ worse music (you can add AoW1 music to it though), worse campaign, worse screen resolution and UI,
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